![]() ![]() įollin wrote the music for Black Lamp in one night after a bout of writer's block. Follin's arranged soundtrack to Bubble Bobble was his first written for a soundchip, the AY-3-8910. Hired by Richard Kay, Tim followed brother Mike in moving to Software Creations in 1987, his first full-time job, where he spent a significant portion of his career. ![]() įollin's sole game programming credit (not counting music drivers) came with his fourth title, Future Games, where he created one minigame of the several featured. ![]() In his early career, Follin's music was praised in magazine game reviews. Follin graduated to three-channel music with his third soundtrack, Vectron. After discovering how to create phasing sounds, Follin was able to use a two-channel music driver to further experiment and come up with an arrangement of Stravinsky's " The Firebird", used for the game Star Firebirds. Mike gave Tim a brief tutorial on creating music on the Spectrum via machine code, and Tim later wrote the music driver and soundtrack for their first professional game, Subterranean Stryker. Follin ended up in video games due to his older brother Mike Follin learning how to program for the ZX Spectrum and obtaining professional work at Insight, with one of Tim's first Insight works being the soundtrack to The Sentinel. Leaving Liverpool's Sandown Music College after one year of studies, Follin's career began at the age of 15 working at Insight Studios, eventually scoring titles such as Agent X, Chronos and Bubble Bobble for 8-bit computers such as the Commodore 64 and ZX Spectrum. 1.4 End of video game career and returnĪs a child, Follin had no significant music training. ![]()
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